WILD is progressing, albeit slowly. Not wanting to give too much away, I've made a radical deletion of a lot of the rules used in Doctor Who: Adventures in Time and Space and it is going a little more interpretational and freeform. It'll suit the game more than being too fixed in the heavy rules.
I've also decided to try to incorporate some random inspiration and interpretation story elements that'll give the GM plenty to draw upon when ideas are drying up, but also to add that weird random element that dreams sometimes have - giving the potential of the whole "Oh, I didn't realise my front door was connected to my old school classroom," effect. Trust me, it'll make sense in the end.
My poor unsuspecting test subjects (AKA, playtesters) have just about generated characters. Most have gone for older characters, which is a surprise, and the latest to be created was assisted along with the new Trait creation rules, for the whole new Traits set. It may be a little while until I'm confident enough to GM the game, I'll need to bash the test scenario into shape first...
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Anyway, while I wrote today I watched another inspirational film to add to the list. This time, Parasomnia. A low budget horror movie from 2008 that was created and directed by William Malone, the chap who did the excellent Dark Castle remake of "House on Haunted Hill". Lacking studio backing, this really was a labour of love, with just enough budget to lure Jeffrey Coombs in to help.
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It's not bad, it feels like a straight to DVD movie, and it tackles some ideas that have inspired stuff for the game, but it's not sure if it wants to be A Nightmare on Elm Street or something different.
Well, the cat has just gouged chunks out of my legs, so I shall go to bed (after applying antiseptic) and hope for inspirational dreams.
Which reminds me - if anyone wants to suggest movies, TV series, books or even music about Dreams, that may inspire or help with the writing of WILD, please let me know in the comments!
Pleasant dreams...
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