It doesn't mean I haven't bought or tried many incredibly complex game systems in the past.
The worst culprit in my recollection is Space Opera.
The whole game just seemed to be a mass of charts, tables and pages, upon pages, of character creation and combat rules. Just rolling up a character took multiple evenings, and it just put us off completely.
However, it's not a game I've ever owned, I only spent hours generating a character in my youth...
No, the winner of this title for Day 24 of #RPGaDAY is an edition of a game I used to play a LOT as a kid, that became far, far, FAR too complicated for me to ever consider playing, even though I bought the posh slipcase of the rulebooks.
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