Unfortunately, I really couldn't think of anything to talk about, but I'd just received my copy of The Whispering Road RPG that I'd backed on Kickstarter a while ago. Really nice little storytelling game in the style of a Studio Ghibli movie.
Whispering Road RPG page |
But these huge books are not entirely practical when it comes to being used for gaming. They're not very portable. I remember lugging 10+ Vampire: The Masquerade books about with me for the various games I used to play and run. Not so easy.
Thinking back to the first RPG I played, which was original "little black books" Traveller, I wondered if the small book format is a way to go? FATE certainly seems to be joining the trend for smaller, more portable rulebooks. A bit like the cool smaller Unisystem books that Eden have produced, like WitchCraft and Conspiracy X 2.0.
What do you prefer for your gaming needs? A big, glossy, shiny (but heavy) book, or lots of little ones?
I put the theory into practice and created mock-ups of the Star Trek RPG I'd do if I had the chance. Yes, I know, another displacement from writing WILD...
Let me know what you think of the big vs small book argument. And if you get chance, please subscribe to my Youtube channel. It'd be greatly appreciated. Maybe even click "like" on the video if you liked it. (I already have a dislike... does this mean I've really made it on the interwebs?)
Until next time, Stay Multi-classy!!
Rambly response:
ReplyDeleteIt's nice to have big books to sit on the shelf and look impressive and also because they're what I'm used to. Small books for reference/use during play are much better. But both are nice. Maybe main rule book in big, then supplements and a handy reference in small. In pathfinder at the moment, the GM brings all the books with him (which is heavy) but we all have digital copies of the free app for quick reference. Which is great, but there is something missing in not having the weight of a book.