I hope you'll endulge me this post, as I'm going to talk about a weird obsession I have - square books.
Weird huh? When I first decided to go it alone and start work on WILD, thinking "I want to make my own RPG that's about dreamsharing", before I'd even considered what kind of system I was going to use, I'd already determined that the book was going to be square.
I love square books. There aren't too many of them in the gaming hobby, from the amazing Mouse Guard, to the holy grail of RPGs - 2nd edition Nobilis. There's just something stylish and cool about them.
From a design point of view, you get the wonders of having a two column layout just as you would with a traditionally shaped book, but you get a cool half-column that you can litter with sidebars, notes and other info, or just keep it clean.
Sorry, the old-school graphic designer in me was clawing its way to the surface for a moment there.
I'd always imagined WILD to be my Nobilis - but I knew I wasn't smart or prolific enough to produce something as vast or wordy. In my head, it was going to be about the size of Wizards of the Coast's Star Wars RPG (Saga edition). The same width as a normal RPG book, but shorter to make it square. Cool! Also, it'd mean you wouldn't give yourself a hernia picking it up, as Nobilis 2nd edition has a tendency of doing if you approach it wrong.
Not only had I a clear image in my head of how big the book would be, but I also knew what I wanted on the cover. I wanted it to be reversible, with a person on the front (originally intended to be the lead character for the WILD spin off fiction novels) wearing the dreamshare device, and her hair flowing out behind to become part of a swirling image of the many dreamworlds. The back cover would be the same image, only with her father hooked up to the machine (creator of the device, hoping to wake her from her coma-like persistent hypersomnia). You could approach the book both ways, with the back being the reference for the cards.
I'd even had the idea that you could put the whole thing in a slipcase that would also contain the Tarot cards, so on the shelf it'd be the same height as the rest of your books...
But I've been having a lot of ideas over the last couple of weeks. A LOT. And the more I think about it, the more that could work with WILD. No longer is it just a one-shot deal. A one-trick pony. It could work as a line.
With a book that details nightmares and night terrors - turning the game into more of a horror game.
Another book that looks at other ways of accessing the dreamspace, some being able to do it without technology either by meditation, ritual or psychic ability. Organisations and groups using the dreamspace to manipulate others, and even control or eliminate elements of the waking world.
Maybe a book on the real world. The waking world. How does the technology impact on the real world and the dangers involved. Does society accept the tech, or does it get out of control and lead to a disaster like the flash-forward episodes of Joss Whedon's underrated series "Dollhouse"?
A book on the collective unconscious. The raw dreamspace that hides at the heart of the dreaming, where creatures of myth and archetypes lurk, hoping to ride their way to the surface, to break into the real world.
And, before I knew it, I was doodling the covers again. Rethinking the design, and realising that the covers could all join together, as well as be reversible. If only I knew how to draw...
Who knows. I need to finish the first one to begin with. But we can dream, can't we?
"But what about the rest of it?"Weird huh? When I first decided to go it alone and start work on WILD, thinking "I want to make my own RPG that's about dreamsharing", before I'd even considered what kind of system I was going to use, I'd already determined that the book was going to be square.
Nobilis 2nd Edition - the "Great White Book" Look at it. Isn't it glorious!! |
I love square books. There aren't too many of them in the gaming hobby, from the amazing Mouse Guard, to the holy grail of RPGs - 2nd edition Nobilis. There's just something stylish and cool about them.
Page example from 2nd Ed Nobilis Two column with two quarter column asides. |
From a design point of view, you get the wonders of having a two column layout just as you would with a traditionally shaped book, but you get a cool half-column that you can litter with sidebars, notes and other info, or just keep it clean.
Sorry, the old-school graphic designer in me was clawing its way to the surface for a moment there.
I'd always imagined WILD to be my Nobilis - but I knew I wasn't smart or prolific enough to produce something as vast or wordy. In my head, it was going to be about the size of Wizards of the Coast's Star Wars RPG (Saga edition). The same width as a normal RPG book, but shorter to make it square. Cool! Also, it'd mean you wouldn't give yourself a hernia picking it up, as Nobilis 2nd edition has a tendency of doing if you approach it wrong.
Star Wars Saga Edition Force Unleashed supplement |
I'd even had the idea that you could put the whole thing in a slipcase that would also contain the Tarot cards, so on the shelf it'd be the same height as the rest of your books...
But I've been having a lot of ideas over the last couple of weeks. A LOT. And the more I think about it, the more that could work with WILD. No longer is it just a one-shot deal. A one-trick pony. It could work as a line.
Rough design for the corebook cover - please excuse the art, it's very small (10cm x 10cm) and I haven't drawn in years! |
Rough supplement cover design - again, only 10cm x 10cm, sorry. |
Supplement cover rough number three! |
Supplement cover rough number four! |
And, before I knew it, I was doodling the covers again. Rethinking the design, and realising that the covers could all join together, as well as be reversible. If only I knew how to draw...
How the covers could fit together. The fifth cover, of the collective unconscious could lay over the middle, changing the dreamspace to a new image. |
Who knows. I need to finish the first one to begin with. But we can dream, can't we?
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