#RPGaDAY2020 is now on Day Three, and the prompt is THREAD.
We're playing a couple of games at the moment (Things from the Flood and Changeling: The Lost), both with different GMs, but both of them are running the games with a brilliantly open-world way of managing the plot-threads. Both of our GMs have said that plots are ticking away at their own speed, progressing and advancing with or without our intervention. Something I really love in these games.
Of course, I'm sure our GMs thought we were a lot smarter than we really are when they started weaving all of these plot-threads through the games. There have been a few occasions where we've missed something completely, a plot has been resolved by an NPC because we've become distracted by a different element of the setting, or just gone off for a meal or a date - accidentally forgetting about the coming apocalypse in one case!
Ooh, interesting! I'd like to know more about what they're doing and how they're managing the plot, if you could elaborate on that later on... If or when they have revealed it!
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