Day Fourteen of #RPGaDay2022 is one of those Suggestion Sunday things where you're supposed to tag some friends and suggest an RPG to try. Well, I'm not really a big fan of tagging people in things, and I already know some friends I'd like to see get involved, but the game I'm going to suggest is Broken Compass.
A cool game that came out a year or more ago by Two Little Mice publishing, that immediately caught everyone's eye by its great corebook design. The game is little bit Tomb Raider, a little Uncharted, and a whole lot of Indiana Jones, with a corebook designed to look like a leatherbound travel journal, complete with an elasticated loop to hold a pen or pencil (logo emblazoned pencil is included).
The system may take a little getting used to, as the dice rolling is very 'one roll for a whole encounter' and I would have thought a more segmented roll for each part of a trap or fight would be more in keeping with the tension-raising stakes of a high-adventure game. But I'd really like to see it in action and find out how it plays.
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