Friday, August 16, 2024

#RPGaDAY2024 - DAY FIFTEEN and SIXTEEN: Catching up and Catching Ghosts

 


Starting to slip behind on #RPGaDAY2024 here, but hopefully I can catch up now. Okay, so Day Fifteen asked about Great Character Gear and Day Sixteen asked about games that are Quick to Learn... and my answer for both of them is Ghostbusters

There, that was easy. I mean, West End Games' Ghostbusters RPG is still a work of genius. The way equipment worked was by having the equipment on cards, and you could carry as many cards as your Muscles Stat (if I remember correctly, it's been a while) which was kinda realistic, because by the time you'd strapped that Proton Pack on, you really couldn't carry much else besides a PKE Meter or similar. It meant that each member of the team, much like in the movie, carried something different, whether it was a trap, Ectogoggles, or even the legendary Beach Gear with its oversized boombox. 

It's something I tried to replicate in Doctor Who, and the first edition of the game even had equipment cards (mainly for those cool gadgets like your psychic paper or sonic screwdriver.

When it comes to the rules, there are so few rules in Ghostbusters you can pick up just about everything you need to know in a few minutes. Heck, in the first edition boxed set there was even a rules summary sheet for quick reference, though I don't think anyone needed to look at it after the first session. Super-simple and easy. And just great fun...

I still love that game... one day, when I get that lottery win, I'll bring it back in all its glory, first edition rules, new adventures, updated to the new movies... 


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